#include <Elementary.h>
static void
_cb_radio_changed(
void *data,
Evas_Object *obj,
void *event EINA_UNUSED)
{
}
static void
_cb_overlay_changed(
void *data,
Evas_Object *obj,
void *event EINA_UNUSED)
{
{
char buff[PATH_MAX];
}
else
}
static void
_cb_color_changed(
void *data,
Evas_Object *obj,
void *event EINA_UNUSED)
{
double val = 0.0;
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
char buf[PATH_MAX];
elm_object_text_set(rd, "Center");
rdg = rd;
elm_object_text_set(rd, "Scale");
elm_object_text_set(rd, "Stretch");
elm_object_text_set(rd, "Tile");
elm_object_text_set(rd, "Show Overlay");
return 0;
}